I’m Ajayvir,
a Game Developer
based in India.

About
Hi, I’m Ajayvir Jangid — a Game Developer specializing in Unreal Engine, Unity, and AR/VR. I create immersive, interactive, and high-performance experiences by combining creativity with technical expertise. From multiplayer systems to AI-driven gameplay, I focus on building seamless, optimized solutions that push the limits of immersive technology.
Download CVExpertise
- Game Development (Unreal Engine & Unity)
- AR/VR Development
- Programming
- Performance & Optimization
Experience
DDZYN360 PVT LTD
Unreal Developer
March 2024 - Present
I specialize in developing simulations in Unreal Engine, focusing on creating realistic and functional experiences while ensuring smooth real-time performance. This includes optimizing systems through techniques such as reducing draw calls, implementing LODs, streamlining lighting, and refining Blueprints. Once the simulation is built, I thoroughly test, debug, and finalize the project, preparing it for deployment with a polished, high-quality finish.
SKETS STUDIO
3D Artist And Unreal Engine Programmer
Oct 2022 - Aug 2023
I designed and optimized lighting, animation, and VR programming to deliver realistic, high-performance interactive environments, while developing immersive interior simulations with responsive objects, dynamic materials, and smooth user interactions. Each project was finalized through rigorous testing, bug fixing, and packaging to ensure seamless real-time VR deployment.
Education
MANGALAYATAN UNIVERSITY
DIPLOMA IN COMPUTER APPLICATIONS
September - 2025
A comprehensive program focused on the fundamentals of computer science and IT. The course covered programming (C, C++), database management, software development, web technologies, and computer networks, along with practical training in applications and system optimization. It provided a strong foundation in both technical skills and problem-solving, preparing me for real-world software and development projects.
National Institute of Open Schooling (NIOS)
Senior Secondary XII
April - 2024
Focused on Mathematics, Science, and Computer Studies, developing analytical and technical foundations for AR/VR and game development.
Works
Here are a few of my recent projects that I’m most proud of — take a look!

Endless Runner
I focused mainly on the programming side – player movement, endless track generation, collision handling, and scoring system – while keeping the environment simple. This project helped me sharpen my skills in C++ & Blueprints, debugging, and gameplay systems.
- Built an Endless Runner Game in Unreal Engine 5

Mario Copy
I’m developing a Mario-style platformer in Unity3D as a hands-on learning project to strengthen my game development skills. The game features classic platformer mechanics such as character movement, jumping, and level progression, while leveraging Unity’s physics, animations, and scene management to create smooth and engaging gameplay. Through this project, I’ve also applied core game design fundamentals by crafting fun levels and challenges that enhance the overall player experience.
- Mario Copy / Unity

CyberWolf
CyberWolf is a versatile AI-powered voice assistant built as a Windows application to enhance productivity and user interaction. It features real-time speech recognition, intelligent text-to-speech responses, and seamless integration with email and task management, allowing users to perform complex actions effortlessly through voice commands. Powered by ChatGPT for natural conversational intelligence, CyberWolf delivers real-time information and interactive assistance while maintaining a user-friendly design and robust backend functionality. Its modular architecture supports easy expansion with new features, making it a powerful tool for both personal and professional use.
- CyberWolf / Python

Enemy AI
I developed an Enemy AI system in Unreal Engine 5 using Blueprints, focusing on behavior logic and combat interactions. The AI is capable of patrolling, detecting the player, and engaging in combat, with dynamic health bars to visually track status. It responds to player actions, takes damage, and can be defeated, transitioning into a death state as shown in the scene. The system also utilizes navigation meshes for pathfinding and includes state-based logic for idle, chase, and attack behaviors. This project highlights my ability to design intelligent gameplay systems and implement responsive AI mechanics within Unreal Engine.
- Enemy AI / Unreal Engine

Multiplayer Game
I recently completed a cross-platform multiplayer game project in Unreal Engine 5, gaining hands-on experience with both Blueprints and C++. The project includes core gameplay systems such as player movement, shooting, interaction mechanics, health and damage synchronization, and a functional HUD with health bars, crosshairs, and notifications. On the networking side, I implemented Unreal’s replication system, online subsystem setup, and a complete lobby system with session management, tested on both PC and Android. I also designed polished UI/UX using UMG widgets, menus, and animations while resolving issues like duplicate UI loading. For deployment, I successfully packaged the game for Android with proper APK and OBB handling, resolving manifest and permission errors. This project strengthened my skills in UE5, multiplayer replication, UI systems, and mobile deployment, providing me with valuable end-to-end game development experience.
- Multiplayer Game / Unreal Engine

Github
Check out my GitHub to see full projects, demos, and source code of my game development, AR/VR, and AI work.
- GitHub